THE ORDER’S PUBLIC RECORD
Gnosis Defense.
For the record.
An occult tower-defense game by Gregory Stoltz.
Some knowledge is worth defending.
Actual iPhone screenshots, icon, key art and plain-text facts. No registration required.
THE SHORT VERSION
A library with a
defensive reading list.
Defend a forbidden library with gargoyles, lanterns, and dangerous books. Gnosis Defense pairs tower-defense strategy with tarot counsel, historical esoteric readings, and the dry bureaucracy of a fictional secret order.
Seven trials. Ninety-three waves. A boss at the close of every wave. The Order would prefer that you keep the book closed.
Try the two-map browser demo- Developer
- Gregory Stoltz · independent developer
- Platforms
- iPhone; free browser demo
- Availability
- Version 1.0 is available on the App Store
- Price
- Maps I–II free. One US $2.99 purchase permanently unlocks Maps III–VII on iPhone.
- Campaign
- 7 maps · 93 waves · 2 difficulty settings
- Contact
- [email protected]
- App Store
- Gnosis Defense for iPhone
HOW THE LIBRARY OPENED
An interest that got out of hand.
Gnosis Defense grew out of Gregory Stoltz’s interest in esoteric books and the podcasts that discuss them. The aim was a game that occult-curious players could enjoy on its own, with historical readings and sources for anyone who wanted to follow the ideas further.
The first playable game took shape over a weekend; testing, balance, artwork, music, and release work followed. The seven-map campaign happens to total 93 waves. That was an accident.
Between battles, players encounter sourced passages from historical writers. The online Reading Room follows those ideas back to their books and opens the illustrated tarot and adversary collections to everyone.
The Order is fictional. The curiosity is real.
SCREENSHOTS
Inside the iPhone edition.
Actual App Store screenshots, captured without compositing or UI modification. The Oracle and full campaign shown here belong to the iPhone edition; the browser demo contains two maps and ten waves.
Icon & artwork.
Use the supplied assets when covering Gnosis Defense. Please identify the game and link to gnosisdefense.org when practical. Developer credit: Gregory Stoltz.
Built with AI assistance. Illustrations and music use generative AI; the visual treatment draws on antique engraving. Historical passages cite their editions and sources, and portraits carry individual credits in the Reading Room. The kit does not grant separate reuse rights to historical texts, portraits, or music.





